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The best smile… on Flickr.
The best smile…
Sometimes it depresses or saddens me that I am not working for a ridiculously awesome and talented design agency (your Carrot Creatives, Vigets, even Landor’s of the world[just some examples that were in my head, there are many more out there]). Even moreso when I think of all the talent THEY have that I don’t. Evenmoreso that I am not developing certain aspects of my talents. My family, friends, GF, are so super supportive it’s uncanny, but sometimes they just don’t see like I do, exactly HOW far behind the curve I am. But then I realize that I AM kicking ass and taking names, just not in the niche I expected or even wanted to be in 1, 2, or 3 years ago. That’s something too…I’ve only been doing this for 3-4 years…and I am still growing, just in different ways.
This year I’ve heralded myself as an Agile Design/Development and User Experience expert within my company, affording me more responsibility and opportunities therein…showing ‘the man’ that they pay me for good reason, and have much more good reason to pay me more. I might not design much lately, or kept up much with the social design world, but in my own way, I am doing right for myself and my future. Building an experiential platform only builds and never detracts from your future career goals. Only one way to go and that’s up. Here’s to unexpected goals being met and exceeded, and to future unexpected opportunities in the coming year for all of us.
Next Years Goal: Javascript and PHP kickassery….the former being the most valuable as a skill in this field.
Dead but still red. on Flickr.
Dead but still red.
Thought You Should See This: 20 Ways to Protect and Nurture Design -
I clipped the entire article from the original blog post, for reading convenience.
Lorna Ross is the design manager at Mayo Clinic’s Center for Innovation. She gave an insight into running a small design team within a very large organization (one dominated by clinicians and physicians, to boot) at the recent Design at Scale conference. She concluded with 11 ways she thinks about protecting and nurturing design, culled from a longer list of 20 ideas. She shared that longer list with me, and I in turn share it with you here. It contains some gems applicable in disciplines way beyond design:
- Move beyond needing to be understood. Focus on being valued.
- Do not react to every situation. By allowing the dynamics to play out there is deeper learning. Designers self regulate through experience.
- There is a thin line between being understood and being irrelevant. (If busy people have to validate you they will opt to ignore you instead and move on.)
- Get your team comfortable with discomfort.
- You may want to direct the work but your team may need you more as a decoy. Go where the need is greatest.
- Make every team member feel empowered, trusted, respected…. and accountable.
- Communicate zero tolerance for liabilities. One dysfunctional person can bring down your whole team, and you.
- Never make excuses for your team. You will be seen as biased.
- Make difficult and unpopular decisions with the same confidence and conviction that you make the easy ones.
- Do not get too wrapped up in being liked by your team. They need you less as a friend and more as a leader.
- Examine your own prejudices.
- Scare everyone you hire. Carefully design the most effective interview process to really know who you are bringing onto your team.
- Pay close attention to feedback and always be seen to value it.
- Choose your battles. Know what you can affect and what you cannot.
- The almost toxic levels of adrenaline needed to function in “hostile” or chaotic environments can tip a team into :battle mode” where there can be considerable collateral damage. It is your job to watch for this and interrupt it very carefully.
- In a conservative culture, passion, determination and conviction can often be perceived as arrogance. Humility is a skill that you and your team need to master.
- Value integrity and honest above everything else. Trust amongst the group is critical.
- Learn to function without praise or validation. Not because you don’t deserve it but because it may never come. Determine and declare your own success metrics.
- Never wait to be surprised by feedback. Seek it out.
- Never gossip. It’s a luxury you cannot afford.
give me your upvotes or give me death!

I think we have for too long been enamored of this idea of the genius designer, or design as this thing that some really cool person produces. I have to say, with respect, I think that’s bullshit. I think that design is a thing that anybody does, guy does, gal does to actually take all of the ideas that everybody has about what a product can be, and to bring them together in a way that creates an elegant, appropriate, cohesive solution for the end users. -Leah Buley —
http://www.ugleah.com/ux-team-of-one/
Great talk from SXSW ‘09 titled “Being a UX Team of One”. I encourage you to watch!
for realsies.
I like.
(Source: mccarronl)
Pick up the saucewear logo tee today from @saucewear…. check out that handsome guy in the photo… that’s @trudesign!
People keep posting this picture of me on the internet…I can’t say I disagree.
(via jthompsondesign)